Grow mesh in Grasshopper
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CreativeMutation
Mesh growth using Anemone plugin for #grasshopper3d. The mesh is grown by randomly selecting an initial face and calculating it's distance (d) from the closest point to the bounding box. Then the face is subdivided (like a pyramid) with the height (h) = d / parameter (20). The mesh is smoothed using Weaverbird. The whole process is looped for 1000 iterations.
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